

NVG can't use scopes nor iron sights to aim.Environmental and contextual equipment effects.Atmospheric effects - never ending sand storm on Altis, snow fall on Chernarus_Winter.Fortified fuel stations (on Chernarus maps).more than 4000 added objects on Chernarus - not visible on maps though Modified locations (to simulate a world of survivors) e.g.Players can mount chemlights on their equipment.14 randomised spawn points for all maps.Runs in real-time (Ravage default is x4).

#Arma 3 altis life map sucks download
ROADZ (ROADS with zombies) forum page and download links: Ĭurrent version 0.0.5P (22nd January 2016)

#Arma 3 altis life map sucks mod
Rain FX visual enhancements using tpw mod script.Dynamic weather and weather transitions every 40 min,dynamic ground fog happening from around 18pm to 6am.Ambient animals roaming across map (chickens,goats,sheeps etc) using tpw mod script.2x time acceleration (Ravage is 4x by default).Roam and survive the highly irradiated wilderness of Banská Bystrica fighting for your life among other survivors chased by the undead. Many POIs to visit across map,something like civilians apocalypse getaways with radios playing news about virus spread,places where you could rest,eat and sleep as well.Several locations on the map have been fortified,locations are cleverly picked and fortified to help where the action strikes.Random start up gear with the chance for virtual gear if you visit the northernmost camp in the map.Survivors strongholds, territories camp (Blufor,Opfor,Independent,"Civilian") with bonus inventory items and intact vehicles.Only one central radiation zone.Zone centered on Intusdrial Esseker area.No vehicle wreck spawn (Esseker has many already),hand placed vehicles (RHS,Civilian) across map,usually devastated with a chance of 25% of intact vehicles.Disabled breathfog (interfere with ground fog).Rain FX visual enhancements and ambient air heli and planes traffic,patrols using tpw mod scripts.New dynamic real weather script,dynamic random ground fog happening from around 17pm to 8am.Rabbits and chickens (on specific locations) as ambient animals,snakes are deleted completely(+fps gain).Only walkers (roaming) zombies,10% of crawlers (usually 1 crawler in the horde), graveyard hordes (increased hordes happening on the graveyards behind churches).This is a single player mission on Esseker with AI camps and strongholds and some interesting ambient features like civilian hideouts, extra animals and dynamic weather. And additionally the ultimate challenge: ACE with zombies and the ACE AI unconsciousness active – NOT for the Faint of Heart! Downed zombies will come back to life if you get too close to them and will only die for good after several minutes – this will make you jump out of your seat even more then playing normal RAVAGE already does!.Four standard versions to choose from: NoACE with and without zombies, ACE with and without zombies.Two different win endings depending on your success and playstyle as a loner or as a team and also depending on your decision to do or leave aside the optional objectives.Possibility to choose from various loadouts and respawn locations in MP.Make your way through an all-out hostile winter nightmare to escape from this 'White Hell'.Detailed briefing expanding throughout the mission progress.Random Helicopter/airplane crashsites, vehicle spawns and airdrops make every playthrough different even in SP.Temperature system makes campfires an absolute necessity.Further enhanced by usage of Bad Benson's immersive script suite tailored for RAVAGE:.Play in the snow-covered wasteland of Chernarus Winter – snowstorms included!.

Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one of them in the face of mortal danger. Single player or up to12 player co-op survival roleplaying mission. HOMO HOMINI LUPUS Escape RAVAGED Winter Chernarus
